LumeTools LumeLight
This set of shaders creates lighting in many ways to add extra dimension and depth to your LightWave scenes.
Glare
A shader which models the way the human eye scatters light. Glare provides realistic glares and flares from any bright source - not just lights - such as shiny metals, water and glass reflections, etc. Especially useful for bright areas where the image becomes over-exposed.
Translucency
Create truly translucent textures with blurred transparency and back-lighting, scattering effects. Good for lamp shades, light bulbs, frosted and stained glass, sun-dappled tree leaves, etc.
Glow
A material shader designed to simulate an object with internal lighting, as either an overall effect or specified with a texture map. With Glow you can create glow maps that respond to light levels and overexposures in a photographic manner.
Night
Simulates the eye's rods and cones, making colors appear desaturated in extremely dim lighting conditions (ie moonlight) while preserving colors in normal lighting.
Beam
Gives a basic atmospheric effect around lights, similar to a volumetric shader. By leaving out shadow calculations, Beam is extremely fast, and can be applied to all the lights of a scene with a negligible increase in render time.
Illuminate
Provides a physically accurate lighting model for lights.