LumeTools LumeWater
LumeWater gives LightWave animators the ability to create the most realistic LightWave water effects ever seen!
Ocean
Simulates realistic waves over a large body of water. These waves look great, animate, are easy to create, and are highly adjustable. The user can even request a looping animation, for which he provides the number of frames in the loop.
Water
A simple but important shader, Water models the physics of the reflective, transparency, and coloration properties of water. In addition, this shader can let your objects know when they are wet or dry, and apply the texture you supply accordingly. This feature works for non-water effects, also.
Submerge
A volume shader which provides an underwater depth fading effect, in which the vertical light falloff from the water's surface is taken into account - accurately create the "submerged" look of sticks and other underwater objects.
Wet
Wet objects have a significantly different appearance than dry objects: some have more saturated colors, others acquire a specular highlight. The Wet shader facilitates the creation of this effect by automatically displaying those textures that the artist has designated as wet on any portion of the object that is beneath the surface of the water.
Stain
Confines textures with the boundaries of other objects.