Napalm

So, what's Napalm have that LW's Particles Dont...Click Here to Find Out!!!

  Napalm Particle Storm 2 Pro Lightwave's PFX
Integrated into Layout Yes No Yes
React to Deformations, including Motion Designer 2K and Messiah Yes No No
Object Replacement Yes with Subobjects and Item Motion* Yes with Subobjects and Item Motion* Yes, but only with Linker
Use the polygons from an object as particles Yes Somewhat No
Remove particles from either part or all of scene on command Yes No No
Controllers can be set to effect only specified particles Yes, thru a list of ways, Bounding Shapes, Particle Numbers, Age, Time, Speed, Velocity, and others Yes, but only thru Effect Object and Bounding Shape Yes, but only thru Groups
Particle Motions can reference Layout Motions Yes, thru Flocking or Mimic** Yes, thru Flocking or Mimic** Yes, thru Flocking Only
Has a Channel Modifier Plugin Yes, can it can easily reference anything about the particle: age, position, velocity, speed, mass, color, rotation, contact age, and size. No Yes, but extremely limited
Interact with Impact v2 Yes, napalm particles can interact with Impact Objects and effect them No No
Support for Weight Maps and Point Groups Yes, thru out the program No No
Use Particles to create an object Yes with the improved Assembler feature Yes, but a little quirky No
ForceFields?Drag? Yes, Yes Yes, Yes No, No
Envelopable thru the Graph Editor Yes, ALL controller properties can be animated thru the graph editor and its channel modifiers No Yes, but only a few things
Can be controlled thru expressions Yes, ALL Controller properties can be tied to expressions No Yes, but only a few things
Gives the user God-like control over the particles Yes!! No No
* Subobjects refers to the system's ability to use Objects as particles, where as Item Motion refers to the system's ability to let an Object reference a particle for its motion

** Flocking is where the particles are attracted to a Layout Item and try to reach it, Mimic is where the particles follow the exact path of a layout item. In Napalm, Mimic can control the particles by a relative or absolute control.

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