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GRIME MANUAL: GRIME-NURBS
Grime-Nurbs applies dirt by examining the geometry of whole objects and looking for concave parts. It is perfect of applying dirt to complicated objects made up of a large number of small polygons (like the Beethoven bust in the tutorial section).
Gradient Grime has a gradient feature which gives the user perfect control over the amount and location of dirt. Its spectrum has an unlimited number of values, which makes this feature a very flexible tool.
Fractal Noise For the dirt to look even more realistic Grime has a fractal noise feature which prevents too uniform application of dirt. It also makes it possible to create damp patches caused by leakage and other special kinds of dirt.
All Channels With Grime the dirt effect can be applied to all surface channels (color, specularity, luminosity, reflectivity and transparency). Thus dirty parts of glossy objects can be made less glossy, dirty windowpanes less transparent, etc.
Now your objects will no longer look brand new, unless you want them to, instead, they will have a much more interesting real-life look.
GRAPHIC USER INTERFACE
The GUI is divided into three sections: the general options, Set tabs and Surface Channels Tabs.
Max Dust Size This option determines sample size, i.e. the width of cracks to be grimed. The default setting is 1.0. Here sample size is 1, which means that all cracks of up to 1 meter in the width will be grimed.
Using the gradient option users can adjust the intensity of dirt application.
For figure 3 the sample size is 0.2, which means that all cracks of up to 20 centimeters in the width will be grimed.
Using the gradient option users can adjust the intensity of dirt application as displayed in figure 4.
Nurbs smoothing This option smoothes the dirt effect. The default setting is ON.
Use existing geometry files While processing a given object for the first time Grime creates .grm files which contain object geometry data. During subsequent renderings Grime uses those files for faster rendering, unless the Max dust size setting or object geometry have been modified. The default setting is ON.
Create missing geometry files If there are no .grm files available, this option creates them. The default setting is ON.
In this section the dirt fractal properties are determined. The four sets enable users to apply different fractals to different surface channels. This is done by clicking on the Set pull-down menu in the Surface channels section and selecting the set for the active channel tab. Below are sample combinations of the Peak pos, Zero scale, Peak pos and Max scale parameters settings: The following settings apply a uniform dirt layer without any fractal noise. See the highlighted pull-down menu with the None setting selected.
In figure 6 Set 1 has been applied. This is the default fractal noise setting.
Since users may not want fractal noise to cover the entire surface, the parameters can be specified to limit the fractal application area. In the following combination the ‘crack’ is evenly filled and the fractal is applied to the ‘non-crack’ surface.
This time fractal noise is applied to the ‘crack’ only.
The settings for figure 9 limit the amount of fractal noise on the crack edge.
Here fractal noise has been applied solely to the crack area.
Figure 11 has almost the same settings as figure 9 (click back to return here), but the deepest area of crack is filled evenly. Note also how the gradient settings were modified to produce this effect (as highlighted).
Continuous random pull-down menu With the default setting, i.e. Continuous random, Grime applies random values selected from the entire spectrum, to all 3D points. Other settings include 2 values, 3 values, 5 values and 10 values. By selecting one of them users can determine from how many values of the spectrum Grime will choose at random the value for a given point.
2 bits pull-down menu This option determines fractal depth. Other values include off, 1 bit, 3 bits, 4 bits, 5 bits, 6 bits, 7 bits and 8 bits.
Size This option determines fractal size. The default setting is 0.1m.
Seed This options generates random fractal seeds.
Effect This gradient applies the color / luminosity / diffuse / specularity / transparency / reflectivity effect to concave parts of objects. By clicking on the gradient spectrum users can select keyed values of the gradient and then precisely adjust the positions of values using the numeric box with arrows and Add and Del buttons below.
Flip button and Copy / Paste buttons For easy editing Grime’s GUI has Copy / Paste buttons and a Flip button. The copy / paste options allow users to copy settings of one surface channel into another surface channel (in LW 5.6 it is also possible to copy settings from one Grime into another if two or more have been opened). The Flip button reverts the gradient spectrum.
Set 1 pull-down menu This option applies a fractal (set in the Set Tabs Section) to the active surface channel. Four different fractal settings are available.
Opacity This gradient determines the opacity of the color / luminosity / diffuse / specularity / transparency / reflectivity effect. By clicking on the gradient spectrum users can select keyed values of the gradient and then precisely adjust the positions of values using the numeric box with arrows and Add and Del buttons below.
Flip button and Copy / Paste buttons The copy / paste options allows users to copy settings of one surface channel opacity into another surface channel (in LW 5.6 it is also possible to copy opacity settings from one Grime into another if two or more have been opened). The Flip button reverts the opacity gradient spectrum.
Set 1 pull-down menu This option applies a fractal (set in the Set Tabs Section) to the active surface channel. Four different fractal settings are available.
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