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A
Displacement Map plug-in (called PSplay.p) is used to
move the vertices of LightWave objects from their
original modeled positions. Particle Storm uses this
type of plug-in to manipulate the position of particles.
Each particle effect consists of a single LightWave
object in which the vertices represent the particles in
the effect.
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| Accessing the
plug-in
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The Displacement Map plug-in is
found in the Objects panel under Displacement Map.
Select Particle Storm from the drop-down list. Click on
Options to open the interface.
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| Loading Particle
Objects
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The object that this
Displacement Map plug-in is to be applied to is the
object created by Particle Storm. Information about
Particle Objects can be found under the section titled
Creating Particle Objects. Load the particle object
(.lwo) as you would any normal object.
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| Displacement Map Parameters
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Effect:-
Load psm File: Particle Storm uses a
pre-created psm file to control the displacement of
a particle group object. Click on this button, and
then select a psm file to load. If the file has not
already been loaded by another plug-in, it will be
loaded now. If it is already loaded but the selected
file is more recent, the more recent one will be
loaded to replace the older data. The name of the
currently accessed psm file is indicated in the Edit
Box titled "File Name".
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Frames:
Indicates how many frames long the Particle
Storm animation is. This is the number of frames you
have recorded in Particle Storm.
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Start/End:
You can specify a range of frames that will be
used from the total available frames.
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Repeat Count:
If you want the Particle Storm animation to
loop, the repeat count defines how many times the
animation will loop. When the frame number has
reached the last frame, it will jump to the first
frame. It will do this for the number of times as
entered in Repeat Count.
Scene:-
First Frame/Last
Frame: This section allows you to state when
during the Layout animation the psm effect will be
used. The first and last frames of the animation may
be specified. During this range of time, the
particles are governed by the psm effect. Outside
this time, the particles in the effect are
considered dead.
Orientation: -
Align To Path:
When toggled On, the orientation of the particle
objects is based on the path created by the moving
particles. This will allow the particles to turn in
the direction of their movement.
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Look Ahead
(frames): For particles to point in the general
direction of their path, they need to know where
they will be a few frames before they get there.
This value defines how many frames a particle will
look ahead to determine how it will position itself.
- NEW! Align with Strands:
Allows you to easily control the
orientation of particles used with the strands
feature, such as hair.
Warning: This feature can not be used along with 'Align
to Path'.
Size:
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Use Particle Size:
Only applies when Sub-Objects are used. This
will allow the particles to be affected by the size
value specified in the Mimic controller. The Size
Factor value is a scaling factor for all of the
particles.
Strands:
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Use
Strands:If you are trying to import strands,
toggle this option on. This will tell Particle Storm
that the particles are special strands particles.
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Only Strands: When toggled on, this will
insure that only strands (not single point
particles) are emitted.
Displacement:
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Before Bone
Modifications: You may want to modify your
particles using bones. With this option toggled On,
bones can modify particles after the Displacement
Map plug-in has displaced the particles. Having this
option toggled Off means that bones will have no
effect on the particles.
| | Displacement Map
Usage
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Step 1) Open the Objects
panel.
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Step 2) Load the particle
object by clicking on Load Object from the Objects
panel. The particle object is the special object
that Particle Storm creates. If you are unsure of
how to create particle objects, consult the section
titled Creating Particle Objects.
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Step 3) Go to Displacement
Map plug-ins, and select the plug-in titled Particle
Storm.
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Step 4) Click on Options.
This should display the interface for the plug-in.
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Step 5) Click on Load PSM
File and select the recorded psm file. If you are
unsure how to record a psm file, consult the section
titled About Particle Storm Motion files and Recording
Particles.
Once the psm file is loaded,
the interface should be updated with all the
information contained within the psm file.
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Step 6) Close the Objects
panel. Move the frame scrub-bar in LightWave back
and forth. You should see tiny dots moving. These
are the particles that you created within Particle
Storm.
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