Scene Info: Usage
Parameters | Usage |
| Applying a motion plug-in to Individual objects: |
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2. Now select Item Motion Plug-in from the Plug-ins area.
5. How can you have the benifit of multiple selection yet keep some values for each of the items random? For example, you might want to apply the same effect file for 20 different items, but perhapse you want each of those items to have a random spin speed. You do this by clicking on the Randomize button next to the parameter. This will insure that each item has a random spin speed. |
| Saving the settings: |
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Since we’re actually assigning plug-ins to object using Scene Info, we’ll need to save changes we make to the objects. When you select the Save Changes to Scene button after doing the operation outlined in the above steps, you’ll notice that the In File is checked but Layout its not. This is because you’ve just saved the scene and so the Item Motion plug-in information is stored in the scene file, but not in the current state of lightwave. You need to reload the scene for the changes to show up in layout. Once the scene is reloaded you’ll see that both fields are checked off. Note: If you do not re-load the scene after adding an item
motion plug-in to an object, Scene Info will not allow you to load
an effect file base. You also need to make sure that the scene you
are currently working on has been saved to a scene file. If you do
not, Particle Storm will not have any scene file to write to.
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| Applying the displacement map plug-in: |
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The displacement map plug-in can be applied in the same way that the item motion plug-in in the above steps was applied. There other interfaces through which you can assign the plug-in to particle objects. You can assign the displacement map plug-in manually on an object per object basis by going to the Objects plug-in and loading assigning the displacement map plug-in as outlined in the section titled Importing Particles and using the Displacement Map plug-in. |