Welcome!
New Features
Using this Help File
Particle Storm FAQ
Summary
Accessing Particle Storm
Moving the Camera
Creating Particles
Recording Particles
Importing Particles
Rendering Particles
The Interface
The Production Pipeline
Item Types
Project Setup
Camera Setup
3D View
Simulation
Viewing Sub-Objects
Envelopes
Color Path Editor
Layout Items
Integration with Layout
Particle Groups
Name
Effect File Base
Number of Particles
Particle Type
Particle Shape
Show Tails
Orientation
Lock-out Changes
Simulate
Fountain
Name
Affected Particle Groups
Source Position
Source Orientation
Source Scale
Shape Type
Ordered
Use Normals
Inherit Velocity
Birth Rate
Initial Color
Color from Source
Min/Max Speed
Min/Max Angle
Conic Basis
Use Strands
Strand Count
Gravity
Name
Affected Particle Group
Strength
Orientation
Bounding Shape
Recycler
Assembler
Use Particle Age
Time To Assemble
Lag Time
Ease Out
Target Count
Target Color
Color From Target
Affect Particle Color
Target
Ordered
Use Normals
Shape Type
Collision
Elasticity
Roughness
Color
Reset Collisions
Avoid Time
Avoid Strength
Stickiness
Collision Shape
Death Wish
Death By
Death Value
Probability
Fade Duration
Drag
Drag Coefficient
Bounding Shape
Flocking & Swarming
Min/Max Acceleration
Min/Max Goal Radius
Falloff Percentage
Min/Max Cutoff Speed
Max Divergence
Position
Bounding Shape
Force Field
Field Shape
Strength
Falloff Exponent
Position
Orientation
Bounding Shape
Hair
Growth Rate
Strand Count
Use Constraints
Linear Strength
Angular Strength
Mimic
X Enable/Value
Y Enable/Value
Z Enable/Value
H Enable/Value
P Enable/Value
B Enable/Value
Size Enable/Value
Particle Field
Cutoff Radius
Happy Radius
Repel Strength
Repel Falloff Exponent
Attract Strength
Attract Falloff Exponent
Bounding Shape
Shader
Independent Variable
Color Path
Spawner
Test Particle Groups
Test Parameter
Test Value
Inherit Test Particle
Wind
Forward Strength
Swirl Strength:
Inward Strength
Turbulence
Position
Orientation
Bounding Shape
Recording
Integration with Layout
Project Files (.prj)
Creating Particle Objects
About Particle Storm Motion files (.psm)
Particle Storm Object Mapping (.pso)
About Displacement Map
Displacement Map Parameters
Accessing the plug-in
Loading the Particle Object
Displacement Map Usage
About Item Motion
About Scene Info
TROUBLE SHOOTING
General Tutorials
Pyrotechnics: Fireworks
Flocking Butterflies
Mimic
Goop
Assembler
Overflow
Afterburn
Hair
Pyrotechnics: Explosions
Unit Conversions
Collision Shapes
PS2 and ScreamerNet