Project: A project is like a scene. It contains descriptions of your particles and viewing preferences. You can load and save a project if you wish to re-use the settings in the future.
[READ MORE ABOUT THIS TOPIC]

3D View and Simulation are user interface preferences, which will affect how you see particles in the OpenGL preview window.
[READ MORE ABOUT THIS TOPIC]

Cameras: Here you can define a camera source for the preview window. This can be a floating camera, or you can use a Layout camera.
[READ MORE ABOUT THIS TOPIC]

Particle Groups: This defines your world of particles, how many there are, and how they are represented geometrically.
[READ MORE ABOUT THIS TOPIC]

Controllers: At the heart of Particle Storm are the controllers, which affect the behavior of a group of particles. They control the motion of the particles by exerting forces or imposing certain constraints on the particles.
[READ MORE ABOUT THIS TOPIC]

Particle Storm Files: Particle Storm comunicates with LightWave through the use of some special files, the most important being the .psm file.
[READ MORE ABOUT THIS TOPIC]