3D View


Setting the Viewing Parameters
Here you can adjust the aesthetic appearance of Particle Storm's interface.

Grid Spacing: The size of each square of the grid. Measured in LightWave units.

NOTE: When changing this parameter, the scale of the particles in the OpenGL preview window will change. This is just for viewing purposes and has no impact on the physical scale of the particles.

Grid Spaces: The number of squares that make up the grid.

Background Color: The color of the OpenGL preview window background.

Normal Color: The color of a normal vector or a direction vector. An example of this would be the Gravity direction arrow.

Static Color: The color of the grid or other static objects like dead particles.

Shape Color: Color of the controllers.

Dynamic Color: The color of specific parts of controllers, like cones.

Update View: Click on this to refresh the window when accepting new view settings.

Use Transparency: "On" if transparencies are to be shown in the OpenGL window or to visualize particle fade-out. "Off" if transparencies are not to be shown in the OpenGL window. Using them will slow down simulation time.

Update Each Time Step: "On" if the preview window is to redraw for every frame. If Off, the preview window will not redraw for every frame.

Active Item Transparency: When an item (such as a fountain emitter) is selected, it becomes partially transparent, and hence active. This value determines how transparent an item becomes when it is active. Transparent items will slow down simulation times.

Point Line Size: The pixel size of the lines and points as they are displayed in the preview window.

Warning! Some OpenGL cards (Dynamic Pictures' Oxygen cards for example) may crash when Point Line size is set greater than 1.0. This is due to a driver problem.

Mouse Input/Item Selection

Selecting Controllers: To select a controller, either click on the controller in the Controllers list or you can click on actual controller in the OpenGL preview window.

Manipulating Controllers using the Mouse: Having selected a controller, you can move the controller with the mouse by left clicking and dragging the mouse. This will move the controller forward and backward, left to right (x,z-axis). Right clicking and dragging will result in the controller moving up and down (y-axis).

Note: Some controllers like Gravity will not have a position mouse input by default. However, if you for example wanted to control the position of the Bounding Shape of the Gravity controller, click on the cell labeled "Position". Dragging the mouse will now affect the selected parameter.

Manipulating Multiple parameters: You can manipulate multiple parameters with the mouse by selecting the cells that belong to the paramters.You can select multiple sells by shift clicking. For example, in the camera panel, if you wanted to move the position and target of the camera, you select the target position cell and the camera position cell. Dragging your mouse in the Preview window will result in both those paramters changing.

  Image shows multiple cells selected