Cameras![]() |
To view and navigate arround the preview window, you need to use cameras. Particle Storm's cameras function in an identical manner to LightWave's camera. You can choose to parent a Particle Storm camera to LightWave's camera, thereby giving you the same view as you would have in Layout.
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| Camera Creation |
| To create new camera right click on "Camera" and select "Create". This will create an instance of a camera. |
| Camera Manipulation. |
Right clicking on the Camera instance will bring up the following choices:
Mouse input:
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| Camera Parameters |
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Name: The name of the Camera. Position [x,y,z]: Location in world coordinates for the camera. Orientation [h,p,b]: Heading, Pitch, and Bank of the camera. Zoom: Zoom factor. Use Target: [on/off] Similar to the "center" feature in LightWave. Target [x,y,z]: The position in space of the target. The target appears as a yellow crosshair on the OpenGL preview window. Select an axis and drag the mouse in the preview window. The Y-axis is always the right mouse button. Projection: [select] Perspective or Front, Top, and Side views. Quick Tip: Creating a Layout Camera.
NOTE: Parenting can also be done on a channel-by-channel basis (i.e. X Position, Heading, etc.). For more information on using Layout items for controlling parameters, consult the section titled "Layout Items".
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