

Legal Jargon
ShaderMan version 1.0 copyright 1997 by Sam Samai. All rights reserved worldwide.
ShaderMan documentation copyright 1997 by Sam Samai. All rights reserved worldwide.
Sample pictures in this documentation are copyright 1997 by Sam Samai. All rights reserved worldwide.
ShaderMan is a trademark of Sam Samai and Dynamic Realities. Under U.S. copyright laws, neither this documentation nor the software in this documentation may be copied, in whole or in part, without the express written consent of Sam Samai and Dynamic Realities.
RenderMan, LightWave 3D, Modeler, Video Toaster, Imagine, Soft F/X, 3D Studio MAX, 3DS, Windows 3.1, Windows 95, Windows NT, OpenGL, and any other products mentioned are trademarks of their respective companies.
Disclaimer of Warranty
Neither Sam Samai nor Dynamic Realities makes no warranties, either expressed or implied, as to the function, application or suitability of this product. The documentation and accompanying software is sold as is, and neither Sam Samai nor Dynamic Realities will in no event be liable for direct, indirect, incidental or consequential damages resulting from any defect, error or failure for any reason.
License Agreement
You have the right to use ShaderMan to create animations on ONE computer under ONE operating system. Duplication of this software for any purpose other than backup protection is a direct violation of this license agreement.
You have the right to use ShaderMan for ScreamerNet rendering purposes on as many computers as you wish.
Credits
Programming: Sam Samai
Publisher: Dynamic Realities
Porting & Copy Protection: Dynamic Realities
Documentation Content: Sam Samai
Documentation HTML editing: Anupam Das, Andy Frerking
Editing: Jim Marten, Tiffani Schroeder, Andy Frerking
Sample Pictures: Sam Samai, Patrick Beck, Andy Frerking
CD Samples: Patrik Beck, Sam Samai, Dave Vrba
Package Design: Tiffani Schroeder
Acknowledgments
The author would like to thank all the people who have shared their shader writing experience with the RenderMan community over the years. In particular, credit must go to the following people for some of the algorithms which are implemented in ShaderMan: Larry Gritz, Ken Musgrave, Steven Worley, Tal Lancaster.