

Gardner Cloud

Type:
3D procedural texture
Description:
Creates a cloud-like texture when applied to a squashed sphere.
Overridden Controls
· Surface Transparency
Parameters Changed:
· Surface Color
· Surface Transparency
Notes:
· This shader uses its own illumination model hence the LightWave illumination model should be bypassed by setting :
· Luminosity 100%
· Diffuse 0%
· Specular 0%
· 'Edge Transparency' must be set to 'Transparent'
· Should be applied to a sphere.
· Squash the sphere to achieve good results.