Granite


Type:
3D procedural texture
Description: Creates a texture which will make the object look like it was sculpted out of granite.
Overridden Controls:
None.
Parameters Changed:
· Surface Color


Notes:
· This shader uses its own illumination model hence the LightWave illumination model should be bypassed by setting :
· Luminosity 100%
· Diffuse 0%
· Specular 0%

· The test render in the Surface Panel does not give a very good idea of how this texture will look. To get a better idea of the result of this texture apply it to a sphere of radius 1m and perform a normal render.

· This shader can not currently be used in World Coordinates.