

INTRODUCTION
Many large Computer Graphics companies use a RenderMan renderer as their main render
engine. The reason for this is that the RenderMan Interface has one feature which makes it
infinitely more flexible than any other renderer: the ability to use programmable shaders. Many
commercial 3D packages have hard-coded their illumination model deep inside the
renderer,and as a result, many of the pictures generated by such a renderer will have a
"recognizable signature".
By leaving the renderer architecture open, NewTek has enabled us to offer you alternative
illumination models from those offered by the base program, Allowing you to create a wider
variety of effects. But that is not all, you can also create many procedural textures which
would otherwise be difficult to generate, while taking advantage of LightWave's built-in
features such as raytracing.
IMPORTANT:
To turn off LightWave's default illumination model for shaders with their own illumination model set:
Luminosity 100%
Diffuse Level 0%
Specular Level 0%