

Planks

Type:
3D procedural texture
Description:
Creates a surface which has the appearance of wooden floor boards.
Overridden Controls:
· Surface Color
Parameters Changed:
· Surface Color

Notes:
· This shader uses its own illumination model hence the LightWave illumination model should be bypassed by setting :
- Luminosity 100%
- Diffuse 0%
- Specular 0%
· For good results follow this procedure:
- Make sure you are using the correct mapping axis.
- Change the gap size so that you can clearly see the size of your tiles.
- Modify Texture Size to suit your model.
- Once happy with the plank size, change the gap size to a reasonable value.
- Modify Ring Scale. To get good rings make the planks much longer than they are wide.
- Modify Grain Scale.
· This shader anti-aliases itself to some degree