

Wood

Type:
3D procedural texture
Description:
Creates a texture which will make the object look as if it was sculpted out of wood.
Overridden Controls:
· Surface Color
Parameters Changed
· SurfaceColor:
Notes:
· This shader uses its own illumination model hence the LightWave illumination model should be bypassed by setting :
- Luminosity 100%
- Diffuse 0%
- Specular 0%
· This shader uses the basic idea that the wood is made of concentric cylinders distorted using noise. The cylinders in this case are centered along the X axis hence your object will have to be manually rotated around to positions the rings correctly.